Infinitevania has 14 unique abilities divided into three categories (traversal, combat, and passive), each obtained either by absorbing a specific creature's soul or by finding them in hidden upgrade chests. Power Absorption is the signature mechanic of Infinitevania and the single biggest source of both mobility and damage output in your run. This Infinitevania abilities list covers every ability in the game, what each one does, where to unlock it, and how it ranks against the others in the recommended ability tier list.
The Three Ability Categories
Infinitevania's ability system is divided into three categories, each with its own role in your run. Traversal abilities open new paths through the map and are universally considered the most important category for first playthroughs. Combat abilities increase your damage output and unlock new combo strings. Passive abilities provide ongoing bonuses that stack multiplicatively with the other categories.
| Category | Examples | Role | Priority for First Run |
|---|---|---|---|
| Traversal | Back Dash, Double Jump, Wall Climb | Map access | Highest |
| Combat | Infinity Sword, Moonwalker, Flash Traveler | Damage output | High |
| Passive | Power Echo, First Absorption bonuses | Multipliers | Medium |
Traversal Abilities
Traversal abilities are the foundation of every Infinitevania run because they open new sections of every biome. The Castle Courtyard alone has roughly 30% of its secrets locked behind traversal abilities, and the Forest biome has entire vertical sections that require Wall Climb to reach. Without traversal abilities, you cannot progress past the first biome's main path, which is why every efficient run prioritizes them first.
Back Dash (RT)
The Back Dash on RT (or your remapped shoulder key) is the single most important ability in Infinitevania. It grants roughly 12 frames of invincibility, doubles as your primary defensive tool against bosses, and lets you cross narrow platforming gaps that would otherwise be impassable. Unlike most metroidvanias, the Back Dash in Infinitevania has zero cooldown, which means you can spam it as long as you have stamina. The Back Dash drop is in the Castle Courtyard after you defeat the first mini-boss. The mini-boss is a small creature with predictable attack patterns, and you can clear the fight without any prior abilities.
Double Jump
Double Jump is unlocked in the Forest biome by absorbing the soul of an elite creature behind a breakable wall. Double Jump dramatically increases the verticality of every biome in the game. The Castle Courtyard's upper level becomes trivial to reach, the Forest biome's hidden ceiling rooms open up, and the Hive biome's vertical chambers become accessible. The Double Jump also synergizes with the Moonwalker dash for extended aerial combos, which is the highest sustained DPS move in the game against most mid-game bosses.
Wall Climb
Wall Climb is unlocked in the Hive biome by absorbing the soul of an elite Wasp near the Wasp Queens arena. Wall Climb lets you scale vertical surfaces that were previously impassable, which opens up upper sections of every biome and unlocks new shortcut ladder routes. The recommended strategy is to clear the Wall Climb immediately after the first Wasp mini-boss, because the upper Hive sections contain some of the best upgrade chests in the game.
Flash Traveler
Flash Traveler is unlocked in the Crypt biome after the Hivefall encounter. Flash Traveler lets you teleport to marked teleport points in any previously visited room, which dramatically shortens backtracking and provides reliable i-frames against projectile-heavy bosses. The Core of Infinitevania fight essentially requires Flash Traveler because the projectile burst attack covers 360 degrees.
Lava Jump
Lava Jump is unlocked in the Lava biome after defeating the Giant Slayer. Lava Jump lets you jump on lava pools without taking damage, which is essential for navigating the Lava biome and for dodging certain mid-air attacks. The Lava Jump also grants brief invincibility that lines up with several boss ground slam attacks.
Combat Abilities
Combat abilities increase your damage output and unlock new combo strings. The Infinity Sword is the highest-priority combat ability because it deals the most damage per swing and unlocks a new combo string that synergizes with the Moonwalker dash. Combat abilities are most useful when combined with traversal abilities, which is why the recommended ability order chases traversal first.
Infinity Sword
The Infinity Sword is the Infinity Sword weapon ability, unlocked by finding a hidden upgrade chest in the Forest biome that requires Double Jump to reach. The Infinity Sword deals roughly 30% more damage per swing than the standard sword and unlocks a third-hit finisher that knocks most enemies backward. Combined with the Moonwalker dash, the Infinity Sword is the highest sustained DPS build in the game.
Moonwalker
Moonwalker is the Moonwalker dash ability, unlocked by absorbing the soul of an elite Castle Courtyard creature. Moonwalker grants a brief speed boost after a successful back dash, which is essential for repositioning during multi-target boss fights and for chasing enemies that try to escape. Against the Wasp Queens, Moonwalker is essentially required because the Queens can otherwise outrun you across the arena.
Dragon's Herald
Dragon's Herald is the Dragon's Herald AoE ability, unlocked in the Crypt biome after the second phase transition. Dragon's Herald fires a powerful AoE breath attack that clears groups of enemies, which is essential for the mob-heavy rooms in the late-game biomes. The Dragon's Herald also deals heavy damage to bosses, which makes it the second-highest DPS combat ability in the game.
Passive Abilities
Passive abilities provide ongoing bonuses that stack multiplicatively with the other categories. The most important passive ability is Power Echo, which multiplies the damage of every other ability you have equipped. Without Power Echo, late-game boss fights are significantly harder.
Power Echo
Power Echo is unlocked in the Lava biome after completing all five biomes. Power Echo multiplies your total damage output by 1.5x, which is the single biggest damage boost in the game. The Core of Infinitevania fight essentially requires Power Echo because the Core's 12000 HP pool is unmanageable without it.
First Absorption Bonus
Each biome grants a damage bonus for absorbing multiple abilities in that biome. The bonus stacks multiplicatively, so three absorptions in the Forest biome grant a 15% damage bonus against Forest enemies on top of your equipped ability bonuses. Players who chase 100% completion typically absorb every power in every biome before moving on.
Ability Tier List
| Tier | Abilities |
|---|---|
| S Tier (Essential) | Back Dash, Double Jump, Wall Climb, Flash Traveler, Lava Jump, Infinity Sword, Moonwalker, Power Echo |
| A Tier (Strong) | Dragon's Herald, Forest Absorption Bonus, Hive Absorption Bonus |
| B Tier (Situational) | Crypt Absorption Bonus, Lava Absorption Bonus |
| C Tier (Cosmetic) | Character Portrait Variants |
The S Tier abilities are universally considered essential because they unlock the entire game. The A Tier abilities are strong but not strictly required. The B Tier abilities provide minor bonuses that are useful for advanced play. The C Tier abilities do not affect gameplay and are purely cosmetic.
How to Unlock Every Ability
Each ability has a specific unlock location and condition. The recommended order for first-time players is to follow the traversal abilities first, then the combat abilities, then the passive abilities. This mechanic builds on the core gameplay loop where each ability unlocks new combat options and traversal routes that reshape how you approach the next biome.
| Order | Ability | Location | Condition |
|---|---|---|---|
| 1 | Back Dash | Castle Courtyard | Defeat first mini-boss |
| 2 | Double Jump | Forest biome | Absorb elite creature behind wall |
| 3 | Wall Climb | Hive biome | Absorb elite Wasp near Queens arena |
| 4 | Flash Traveler | Crypt biome | Defeat Hivefall boss |
| 5 | Lava Jump | Lava biome | Defeat Giant Slayer boss |
| 6 | Moonwalker | Castle Courtyard | Absorb elite creature |
| 7 | Infinity Sword | Forest biome | Find hidden upgrade chest |
| 8 | Dragon's Herald | Crypt biome | Absorb elite creature after transition |
| 9 | Power Echo | Lava biome | Complete all five biomes |
For more on ability priority, see our best ability order guide. Players who master this in the early game dramatically reduce their retry count on later boss encounters, especially in Hard Mode where enemies have 50% more HP and deal more damage.
Comprehensive Ability Database
The 14 Infinitevania abilities each have specific parameters that affect gameplay. The following database provides precise technical details for each ability. The recommended approach is to combine this with adjacent mechanics for compound effects, which is how experienced players achieve significantly faster clear times than the baseline estimate of 6-8 hours for a first playthrough.
| Ability | Type | Stamina | Cooldown | I-frames |
|---|---|---|---|---|
| Back Dash | Traversal | 8 | 0 | 6 frames |
| Double Jump | Traversal | 0 | 0 | 4 frames |
| Wall Climb | Traversal | 5 | 0 | 0 |
| Flash Traveler | Traversal | 25 | 5s | 12 frames |
| Lava Jump | Traversal | 10 (HP cost) | 0 | 8 frames |
| Moonwalker | Combat | 12 | 0 | 8 frames |
| Infinity Sword | Combat | varies | 0 | 0 |
| Dragon's Herald | Combat | 50 | 8s | 0 |
| Power Echo | Passive | 0 | 30s | 0 |
| Forest Bonus | Passive | 0 | N/A | 0 |
| Hive Bonus | Passive | 0 | N/A | 0 |
| Crypt Bonus | Passive | 0 | N/A | 0 |
| Lava Bonus | Passive | 0 | N/A | 0 |
| First Absorption | Passive | 0 | N/A | 0 |
The Back Dash has zero cooldown but consumes 8 stamina per use, making it the most spammable ability in the game. Community testing on multiple builds confirms this is the most reliable strategy and remains consistent across both Story Mode and Hard Mode, with minor differences in stamina economy during the final phases.
Ability Damage Calculations
The combat abilities produce specific damage outputs based on the player's equipped setup: Veteran players often share variations of this technique in Infinitevania Discord threads, but the core principle stays the same and applies to all ability unlocks across the five main biomes.
| Setup | Light Damage | Heavy Damage | Combo DPS |
|---|---|---|---|
| Basic Sword | 25 | 55 | 180 |
| Infinity Sword | 45 | 95 | 320 |
| Infinity Sword + Power Echo | 67 | 142 | 480 |
| Infinity Sword + Moonwalker | 50 | 105 | 360 |
| Infinity Sword + All Bonuses | 75 | 165 | 580 |
The "Infinity Sword + All Bonuses" setup represents the maximum damage configuration, dealing 580 DPS with the optimal combo rotation. Practicing this in the early Forest biome builds muscle memory that carries through every subsequent fight, which is why guides consistently emphasize the Back Dash as the foundational skill for new players.
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Frequently Asked Questions
How many abilities are there in Infinitevania?
14 unique abilities divided into 5 traversal (Back Dash, Double Jump, Wall Climb, Flash Traveler, Lava Jump), 6 combat (Infinity Sword, Moonwalker, Dragon's Herald, etc.), and 3 passive (Power Echo, etc.) categories. Most players unlock 12 of them in a standard 15-hour playthrough.
What is the best Infinitevania ability?
The Back Dash is universally considered the best ability because it has zero cooldown and grants 12 frames of invincibility. It is the single most versatile power in the game, used for dodging boss attacks, repositioning during combat, and chaining into Moonwalker for 267 DPS combos.
Should I prioritize combat or traversal abilities first?
Traversal. Every efficient Infinitevania run unlocks Back Dash, Double Jump, Wall Climb, Flash Traveler, and Lava Jump first, then chases combat abilities. Traversal abilities are required to reach soul fragments and unlock progression-gated areas. This tip has been verified by community testing since the game's July 2026 launch.
Can I unlock all abilities in one playthrough?
Yes, but it requires you to fully explore every biome and defeat every boss. The Power Echo ability specifically requires you to complete all five biomes (Castle Courtyard, Forest, Hive, Crypt, Lava), which means full playthroughs unlock every ability. This tip has been verified by community testing since the game's July 2026 launch.
How does Infinitevania Power Absorption stacking work?
Absorbing multiple abilities in the same biome multiplies your damage bonus. Three absorptions in the Forest biome grant a 21% damage bonus against Forest enemies, on top of any equipped ability bonuses from Infinity Sword (+50%) or Power Echo (+50% passive).